Touhou 12 - Undefined Fantastic Object

←return to chapter select

start date: 8/5/23
normal 1cc: 8/6/23
written: 8/12/23

alrighty, ive now caught up from my backlog of touhous that ive beaten, so the pace from now on is gonna slow down since i need to beat the games first before i write about them. who knows though, if they take as long as this one did maybe i can keep up this pace :P

nina's thoughts on Touhou 12 - Undefined Fantastic Object

so funny story, after Subterranean Animism took me like two weeks to finish, i went into UFO expecting a similar result, but i ended up clearing within a single day. twelve (12) attempts of UFO and i had already got my 1cc! im a bit impressed with myself tbh, but i think i was helped by the gameplay changes in UFO that make it a bit easier.

for starters, real bombs are back baby! no more trading attack power for survivability, full power bombs are here again as a seperate resource. life pieces stick around, but now boss fights only give one out when you defeat their last phase. you would think this makes life pieces incredibly scarce, but theres another entirely new source for them: the titular Undefined Fantastic Objects. some enemies now drop little ufos that fly around the screen that come in one of three colours. when you pick up a ufo it goes into a small tracker in the corner, and when you collect 3 in a row all of one colour, or 1 of each, then a Big UFO spawns on screen. the UFO sticks around for about 10 seconds, slurping up every collectible that shows up onscreen. for each item it grabs, a meter around the ufo fills up and at max it drops an item depending on the colour, and when destroyed it drops another item plus everything it picked up. rainbow ufos drop more small ufos, green gives you a bomb on full meter and a bomb-piece on kill, red gives you a life piece on both, and blue does... something? i don't know. i never saw any items pop out of a blue ufo, and i prioritized blue ufos the least. i can only assume they do something relating to points since those are blue, but i honestly have no idea cause i beat the game before i had to go look anything up about it. once i figured out red guys gave you life i basically hard-focused proc'ing red ufos as much as possible, going for rainbow or green when red wasnt possible. as weird as the ufos are, i have to say their mechanics are conveyed surprisingly well without any real tutorials or even words, just really solid ui design.

the last new addition to the gameplay comes in the playable characters, Sanae is here now! wooo Sanae lets go! obviously Reimu and Marisa are here too, each of them get 2 weapon options so theres still only 6 total. i gave each one a shot, although some of them i literally only played once lol. Reimu has the standard homing shots and needles, Marisa has her illusion lasers but a new secondary weapon that shoots in sort of branching V-shapes, with a couple shots going behind her as well as in front, which i didnt find many uses for in my brief experience with it. illusion laser is the only one of these that i played more than once, as i put most of my focus into Sanae. both of Sanae's movesets are pretty neat, her first one was my weapon of choice for my 1cc attempt. based on Kanako, she shoots out snake beams that fly vertically, and then if they see an enemy to their left or right they take a 90 degree turn, making for an interesting type of homing. her other set, based on Suwako, shoots out frog beams in a wide fan angle, or straight ahead when focused, that explode into lingering AoE damage when they hit a target, which is great at clearing out huge swarms of enemies. i really like how her movesets sorta play off of Reimu's homing shots and Marisa's piercing lasers, but in very different ways compared to the two of them.

for the new characters, my favourite is probably...


Kogasa! this poor umbrella girl just wants to be scary, but shes inherently too silly-goofy and struggles to do what she as a youkai is Supposed to do. she's trying her best though, and looks adorable while doing it. i believe in you Kogasa!


i wasn't expecting to be a Ichirin & Unzan fan, but they surprised me. Ichirin is basically a stand user, a buddhist monk who controls her partner Unzan, a old man wind spirit with a powerful beard and even more powerful fists. the spell cards involving Unzan are great, seeing his huge angry face show up and throw hands is just hilarious. the best one by far though is their final attack, what i would call the absolute funniest spell card of the entire series so far: Thunderous Yell「 A Scolding from a Traditional Old Man」. if the name alone didn't convince you, the visuals are also hilarious, with two massive Unzan faces appearing on each side of the screen and shooting angry eye lasers at you. just look at it. perfection.


it's become a pattern in these posts that i talk about three new characters, but none of the others in UFO really stood out to me. if i had to pick one id go with Captain Murasa, just cause pirates are cool, and her survival phase was neat, but i don't have much more to say about her lol. sorry UFO crew!

anyways i think its about time to wrap this one up. thankfully i kept this one short so we dont have another SA essay situation lol. UFO is pretty fun, if a little bit Too easy with how much free stuff you can get from good ufo management. the story and characters really didn't stand out to me, and with how quickly i finished this one i don't expect it to really stick out much in my brain once i finish the series. if anything from UFO sticks it probably will just be Unzan's laser eyes. can we play that back one more time? thanks.

←return to chapter select