start date: 7/23/23
normal 1cc: 8/5/23
written: 8/11/23
grab yourself a drink and some popcorn for this one, this is by far my longest post yet and youre gonna want to be prepared :P
nina's thoughts on Touhou 11 - Subterranean Animism
Subterranian Animism is probably one of my favourites in the series so far, it has a ton of really cool aspects both in gameplay and story. the majority of the big changes to gameplay come in the playable characters themselves, but theres a few system changes too. faith comes back from MoF but now it only goes down if you die, resetting to the initial value, which may sound broken with how many points you'd get, but lives are different now. lives now are gained by collecting 5 'life pieces', little pink stars that drop from mid-bosses, boss fights, and the occasional strong fairy whenever you beat one of their phases without dying or timing out. life gains are much more consistent now, but the fact you only get life pieces if you dont get hit is a bit strange, as it means a player having trouble will get even less lives to help while a good player has tons of lives that they dont need since they dont get hit. bombs are handled the same way as MoF, sacrificing a weapon option (which you now only get 4 of instead of 5), but unique bomb effects are back depending on your moveset.
speaking of those movesets, SA again only has Reimu and Marisa with 3 movesets each, but with a twist! instead of being simple weapons, each of the movesets represents a youkai from a previous game teaming up with Reimu/Marisa, reminiscent of Imperishable Night. each combo has unique weapon mechanics not seen before, a bonus skill, and unique dialogue through the story, making for a lot of variety based on your choice. all 6 are really cool and i wanna talk about them all, so prepare for a big wall of text here :P
if it wasn't clear by all that, the movesets in SA are really cool both flavor-wise and in their actual mechanics, and its hard to pick a favourite. i love all the different character interactions that take place in the dialogue across different runs, and theres one more bonus thing related to your moveset choice that ill get to later. its about time to talk about the new characters!
i have to start with Yamame, the earth spider youkai. you love to see another bug-type youkai show up! unfortunately, much like Wriggle, she has stage 1 boss syndrome. barely any relevance to the story, and pretty much never shows up again in the games. sad! bug youkai getting the short end of the stick again. i sure hope this doesnt happen to another buggy character like 5 games from now. #justice4bugyoukai!
the real standout characters of SA are the Komeiji sisters. Satori is a mind reader, using her third eye to see into the heart of others, look through their memories, and discern what theyre thinking. its a pretty freaky power, which has made her a complete outcast, living alone in her mansion with her pets. her ability makes holding a conversation awkward, as Satori already knows what you're thinking before you say it, and unfortunately she can't stop herself from knowing how you really feel about her. she seems to genuinely not Want to constantly be reading people, even apologizing to Reimu about it after their fight. speaking of the fight though, Satori has probably one of the coolest moves in the series. partway through her fight, Satori will look into Reimu or Marisa's mind, and copy moves from their memory. Specifically, she copies old moves that your chosen youkai partner used against you in previous games! its such a sick concept integrating story and gameplay together, and honestly this moment is one of the reasons i wanted to start writing out my thoughts about these games cause it was so cool to me i HAD to talk about it somewhere. also while im at it, i havent really mentioned the music much in this series cause its pretty common knowledge that touhou music is good, but Satori's theme in particular is an absolute banger, please give it a listen. man, what a good fight, and she's not even the final boss! she's stage 4!
Koishi is also great character, who is unfortunately flanderized a LOT in fanon, often being depicted as either a head-empty child or occasionally an edgy serial killer. its a shame, because Koishi's actual character and backstory is honestly heartbreaking. like her sister Satori, Koishi is a mind reader. or, more accurately, Koishi WAS a mind reader. reading the minds of anyone and everyone she talked to, being hated for her powers, and being forced to Know that everyone hated her, even if their words said the opposite, broke her. she decided to try and turn off her powers by closing her third eye, and she succeeded, but not without a cost. Koishi became a creature of the subconcious mind, with others not being able to percieve her existence unless she's directly in vision, often forgetting about her as soon as she's gone. despite it all, she seems happier after closing her third eye, being very cheery and free-spirited, and trying her best to make friends even if she's liable to be forgotten shortly after. adorable and tragic.
wow that was a lot! i had a surprising amount to say about Subterranean Animism, which i guess makes sense as this one took me the longest time to finish of them so far. it took me almost 2 weeks of attempts to finally clear SA, compared to most previous usually taking a week at most. there's a lot of stuff to like in SA, and as i mentioned way back at the start im tempted to call it my favourite entry in the series at the moment. the characters, the mechanics, the music, its all really good and they come together to make a real home run after the slight disappointments of MoF. now if only Wriggle came back as one of the youkai partners, then it would be the perfect game :P
to those of you who read all the way here, thanks so much for reading! i dont plan on making future posts quite this long again, but i cant make any promises. the fact that you care enough about a random girl's touhou ramblings to still be reading now is greatly appreciated, and i hope you have a great day! :>