Touhou 6 - Embodiment of Scarlet Devil

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start date: 6/19/23
normal 1cc: 6/28/23
written: 8/5/23

hiya! so those of you following me may have noticed that touhou has taken over my brain over the last summer. i’ve been working my way through playing all of the main touhou titles and after finishing th11 realized that i have many thoughts about these games and no real outlet because none of my friends play touhou so im just gonna start doing these review-esque posts about all the touhou games once ive finished them. as you can tell by the fact i just beat 11 i have a bit of a backlog here so expect to see a handful of these.

if you do not care about all that, thats fine. i just really wanna talk about touhou lol. anyways all that said it is time for the actual post

nina’s thoughts on Touhou 6 - Embodiment of Scarlet Devil

it's the first touhou! well it's not obviously there's a big 6 there but it's the first in the windows continuity, the first that ive played through to the end and finished, and supposedly the first in the streamlined danmaku style of gameplay.

since its the first of them, its lacking in many unique elements that make it easy to talk about, so this one's probably gonna flow way worse than later reviews. it's very simple but not in a bad way, just raw shootin’ and danmaku dodgin’. one interesting “mechanic” unique to this game is ironically it's lack of one. in touhou to make dodging the bullets possible your actual hitbox is way smaller than your character sprite, and later games let you view your true hitbox while focusing. EoSD doesn't have that, so you kinda just have to get a feel for what parts of you can safely take a shot without you getting owned. it's kinda fun not knowing exactly whats safe, but probably rough if you’re used to the later games. of the different player options my favourite was Marisa’s illusion laser setup (i am not immune to master spark) but all 4 choices were pretty fun, and i ended up doing 1cc’s with both of Marisa’s options.

the characters in this one are all really good! it helps a lot that most of them show up frequently in future games and outside media and get more development. if i had to pick favourites though, id go with Rumia, Patchouli, and Koakuma.


Rumia is a adorable little gremlin youkai with darkness powers who flies around t-posing, using darkness to create an orb around her during daytime to block sunlight and subsequently bumping into trees cause she can't see anything through the orb lmao.


Patchouli is a tired magician youkai who spends all day in a huge magical library reading tomes and being bothered by Marisa. she has like asthma and anemia so she can't do any physical activity ever she's just the ultimate nerd. also her everyday outfit is just some comfy purple pajamas its an absolute vibe.


Koakuma is Patchouli’s familiar who's a summoned demon of some kind (usually interpreted as a succubus) who has the unfortunate job of actually managing and organizing the insane labyrinthine library that they live in and assisting Patchouli with personal matters.

ironically Rumia and Koakuma have like the least characterization actually in the game (along with Daiyousei) but they get more love in external media and fanon.

overall EoSD is great. it has a set of beloved characters, and really solid base gameplay. its a bit basic and lacking in a few features but its still great fun :>

thanks for reading if you actually stuck with it this far!

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